Games Patch & Hack List 3.4 =========================== This version released on 3rd April 1995. Next version should be out in four weeks. Compiled By Geoffrey Peters (geoff@tara.apana.org.au) Anthony Chan (af_chan@postoffice.utas.edu.au) Holger Eiboeck How To View This Document ------------------------- As of version 3.2, the GPHL is in "setext" format, as developed by Adam Engst (of "TidBITs" fame); this means you can now use Akif Eyler's free "EasyView" program, an excellent multi-format text viewing utility available from all good Mac ftp sites. To read this file with EasyView, put this file into a folder with a copy of the "TidBITs" sample settings file as provided with EasyView, rename the settings file to "setext", then launch EasyView by double-clicking on the "setext" settings file. Failing that, any ol' word processor (Word, MacWrite) - or text editor that can read files greater than 32k (BBEdit, Nisus) - will quite happily display it for you. If you're using a word processor, it is best if you view this document in a small monospaced font, such as Monaco 9 point or Courier 9 point. Disclaimer ---------- You must OWN THE ORIGINAL PROGRAM to apply the patches. All patches have NOT been personally tested and no responsibility will be taken for the use of the below patches. Remember to ALWAYS patch a **COPY** of the program to be patched, **NEVER** the original. These patches are to be used at the owner's risk - neither the GPHL compilers nor any of its contributors can be considered liable for any damage or loss of data caused by a patched program. Notes from Geoffrey for GPHL 3.4 -------------------------------- The delay in getting v3.4 out has been almost untenable for some people - in the past two weeks alone, I've had nearly 120 requests for the GPHL! I apologise for this humungous delay, mitigiating factors his time include a move of house, a three-month high work load contract, and - thanks to said contract - the purchase and settling in of a new PMac 7100/80, which promptly blew its processor 5 days after purchase. Having to wait over a week for a warranty-replacement logic board was none of my doing :(. Most importantly, this will be the last version to be posted via my personal attempts at manually maintaining a mailing list - the list has grown to over 600 members, and the number of bounced messages last time I posted nearly killed our host's mailer! :( In the future, you'll have to download your copies of the GPHL from sites listed in the comp.sys.mac.games FAQ, the "How Do I Get The GPHL" entry below, or by watching comp.sys.mac.games for postings regarding the GPHL. Several patch entries do not have appropriate version numbers, so these have been marked with "v?.?". If you know which version a patch is good for, please let me know! Also, I'm putting out a plea for patch submitters to include _before patch_ values as well as the actual patches - I feel this is important to allow patchers to be sure that they are patching the right bytes. Quite often when I was converting the patches to the new format, some patches were missing the before-patch values, so these have been substituted with 'xxxx'. Why this list? -------------- Originally, Holger started this list because he (like most of us) hated the extremes in copy protection being used -- ghastly preventative steps (ha!) like manual-look-up, and installation location locking, or asking for the master floppy **every** time you started it up, or decode some stupid code with the provided Captain Marvel Secret Decoder Ring ... The argument is heated, I'll admit, and the general consensus of the net is that copy protection is good **BUT** it has to be as inconspicuous as possible (such as that used by Casady & Greene (with Spaceway 2000) that only asks for the master disk once after installing). We gamesters want to be able to play our game whenever we want to, without having to fart-ass around with fiddly things before we get to the meat in the sandwich, and anything that interferes with the enjoyment of a game should be dealt with as swiftly as possible. Thus, GAME PATCHLIST (as it was originally known) was created to remove or bypass these annoying distractions. Because of its inherent nature, the Patchlist picked up a whole pile of other cracks along the way, including some for games which would qualify for the 'inconspicuous copy protection' described above. Unfortunately, to avoid having this list being branded a "game pirate's how-to" and having the net.cops closing down our domain, I've decided to remove a few of the more ... err, blatant cracks from GPHL. If you winge & moan about this, tough. I'm doing this to protect our net, not just to save my skin from any hassle. Things like net serial checks (e.g. Minotaur or Spectre) and initial serial-number-install (such as Crystal Caliburn) go to the great bit bucket. Unhappy? Then go buy a copy instead of looking in here for a free game, leech. Pirates will just have to look elsewhere. I'm sorry. Not. Cracks will still be received and printed, though, fear not - but only if they help the Mac game publishers know that we won't accept fiddly & just plain annoying copy protection. Some of the types of copy protection you will find in this list include: - code lookup with a device or manual whenever the game is launched - requesting of the master floppy each time it is launched - position-locking during the install process (e.g. Crystal Caliburn) ... you get the picture ... Publishers, you have been warned! Hacks, however, are great! Little tweaks & pokes which make us invincible or give us extra lives & powers are the little spicy bits of fun which keep us coming back to the game, just to see how far you can *really* go. If you've got any code-level hacks, then mail 'em on in! Where Do These Patches Come From? --------------------------------- All over the place! The net. The newsgroup comp.sys.mac.games. Friends. Anonymous contributors to my mailbox. Don't ask :-). How Do I Get The GPHL? ---------------------- The GPHL mailing list is no more! I used to run a mailing list for the GPHL, but I was having to build the list manually because my sysadmin refused to let me run a real mailing list program on our host; Eudora can only do so much! This issue will be the last posting to the mailing list I'd built up over the past two years; in future, announcements of new issues of the GPHL will be posted to comp.sys.mac.games, plus there'll be a regular (once a fortnight) posting from me about locations where it can be found. From now on, I'll tell the world where it is, its up to you to go get it. A regular entry in Christina Schulman's excellent c.s.m.g. FAQ for the GPHL will be updated to show current availability info and sites to download it from. I'm currently negotiating with another Mac gamester who's offered us an address where we can auto-request copies of the GPHL; more information on that as developments happen. GPHL Joins WWW! --------------- Everyone's doing it, and we're no exception! Here is a variety of WWW locations where the latest GPHL can be found: My own home pages: http://www.apanix.apana.org.au/~geoff/files/gphl-current.txt Dave Stanworth's Games Domain: http://wcl-rs.bham.ac.uk/GamesDomain/info/gphl.html Mark Lilback's GWU Gaming Society: http://gwis.circ.gwu.edu:80/~gwugs/ghpl/ Phillip Roos' "Mac Fun" pages (includes patch submission form!): http://www.nada.kth.se/~d92-pro/fun/patchindex.html Contacting The GPHL Co-Ordinator -------------------------------- Do you have a patch to add to the list? Confirmation of a patch? A query on a patch? Just want to say hello? Then send me some mail! If it's something to do with the GPHL, then you *MUST* put "GPHL" somewhere in the subject, otherwise I might skip it or file it somewhere and not get around to it for some time. Remember: "GPHL" in the 'Subject:' field!! Shareware vs. Commercial Games ------------------------------ If there are any other shareware games listed in the GPHL, please let me know. Cheat hacks are allowed, but bypassing registration info is a big no-no from now on. Shareware game authors are to be encouraged, not ripped off. Send in your dollars when asked, and the entire Mac gaming community will benefit. Of course, if you have any neat "hacks" for any shareware products that give the player extra lives, time, goodies or what-have-you, then we want to know! :) Patches Which Don't Work As Listed ---------------------------------- So, you've tried to patch a game, and it didn't work. Check that the patch you are attempting is for the same version of the game that you are trying to patch (to determine the version, do a Get Info from the Finder, or check the 'About' dialog from within the program (if it has one)). If you are _certain_ that you have the right version and the right patch, but it _still_ doesn't work, then there is a good chance that the patch is faulty, and shouldn't be installed. Revert back to your unpatched program, send me mail describing your problems, and hope that a fix or update will be included in the next edition of the GPHL. Submitting New or Updated Patches --------------------------------- If you have an otherwise unlisted patch, or have discovered a flaw in an existing patch and have an update, please submit it to me via mail at geoff@tara.apana.org.au. The patch should, ideally, be formatted as follows: [Program_name] [version] - - - - - change to Please, remember to include the *original* values of the bytes to be changed, and any specific instructions needed for editing (use a disk editor instead of ResEdit, etc). Patching Instructions --------------------- Because of the inherent nature of applying most of these cracks & cheats, it is assumed that you have at least a working knowledge of ResEdit (and the perils involved), Mac operation, Mac file structure basics, etc. The programs used to apply the patches are _very_ powerful, and if you make **one** little mistake it could kill the program you're working on - worse, it could seriously trash your hard drive. We assume you know what you're doing, so if you mess up big-time, don't say we didn't warn you. Unless otherwise specified, all patches can be made by using Apple's resource editor, ResEdit 2.1 (or later), available from most ftp sites or directly from ftp.apple.com. If ResEdit is not used, usually a sector-level editor such as Norton's Disk Editor (part of Norton's Utilities For Macintosh 2.0), HexEdit (available from most ftp sites), MacSnoop or Fedit+ is called for. Also, note that for quite a few games, there is more than one patch to perform the same thing; unless you feel safe in the knowledge that you know *exactly* what you are doing, do _NOT_ perform more than one patch of each type, or Bad Things could happen. How To ResEdit a patch ---------------------- - make a COPY of the file to be patched - start up ResEdit and open the file to be patched from within ResEdit, or drag & drop the file to be patched on the ResEdit icon - open the resource to be patched by double-clicking on the category of resource, or by selecting it and pressing 'Return' - open the appropriately numbered resource with the generic template (unless you have Code Editor installed, this is the default) - for example, "CODE 12, offset 0ABC" means resource type CODE, item number 12, and the byte to be patched is the $0ABC'th byte in the resource. - the generic template will give you a scrolling window of text in the format "offset: " - scroll through this list until you find the offset as mentioned in the patch, or if you are asked to search for a tring of bytes, use the ResEdit "Find Hex..." command - locate the byte(s) to be changed as shown in the "change" line of the patch - select each byte (two characters) to be changed one at a time, and enter in the new values - DOUBLE-CHECK YOUR WORK!!! If you incorrectly patch something, it will quite likely crash, fail to run, or do worse things like scramble your hard drive - once satisfied the patch has been correctly installed, close the generic template window and save your work (Cmd-S from the ResEdit 'File' menu) - quit ResEdit - test the patch by starting up the patched copy - if it works, CONGRATULATIONS!! If the program still behaves in an unpatched manner, or crashes or quits, then the patch is either - incorrectly installed, make another copy & try again - incorrectly posted (in which case, *MAIL ME IMMEDIATELY!*) - for a different version of the program to be patched than what you have How To Sector-edit a patch -------------------------- - make a COPY of the file to be patched - start up your sector-level editor - open the "Search" or "Find Hex" (or equivalent) dialog box - enter the string to be searched for and begin the search OR - jump to the offset specified using whatever means provided - double check that you've found the right place - carefully change each byte (two characters) one at a time to the replacement value - DOUBLE-CHECK YOUR WORK!!! If you incorrectly patch something, it will quite likely crash, fail to run, or do worse things like scramble your hard drive - once satisfied the patch has been correctly installed, write the sector back to disk - quit your sector editing program - test the patch by starting up the patched copy - if it works, CONGRATULATIONS!! If the program still behaves in an unpatched manner, or crashes or quits, then the patch is either - incorrectly installed, make another copy & try again - incorrectly posted (in which case, *MAIL ME IMMEDIATELY!*) - for a different version of the program to be patched than what you have +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ ----------------------------------------------------------------- This little bit of text is purely for the benefit of EasyView users - the +-+- stuff above is used to delimit the 'info' part of the GPHL from the actual patch lists in the article pane of EasyView. 4D Boxing 1.0 ------------- ? The program will never ask you the question. - CODE 12, offset 0CFA - change 6604 to 6004 ? You'll never be asked the boxer's name - CODE 3, offset 4080 - change 0CF0 FFFE 66E6 4EAD 0D6A 302D BC0A E540 to 2F0B 2F0C 302D BC0A E540 2673 0000 18DB - CODE 3, offset 4090 - change 2F33 0000 2F0C 4EAD 07AA to 66FC 285F 265F 7000 4E71 Airborne 1.0 ------------ ? The game will never ask for the master disk - search for 6712 4267 3F3C 01F4 42A7 change to 6012 4267 3F3C 01F4 42A7 Alter Ego v?.? -------------- ? The program will never ask for the master disk - search for 24D0 5DE0 3584 change to 23D0 5DE0 3584 - search for B07A 09B0 05A5 change to D1BC 0DA4 3EC8 Arkanoid v?.? (to run on most Mac's) ------------------------------------- ? patch the game to make it System 7 friendly - Note: some reports from PowerBook owners say that even after patching, Arkanoid still crashes on their machine (odd screen size, maybe?) - switch to B/W (1-bit video) before playing - CODE 4, offset 0042 - change 66 to 6D # Enable "super-player" mode (free capsules on demand) - start the game as per normal - pause the game - type: dsimagic - resume game - catch the special "DS" capsule coming down - press a key to get a power - A = sound toggle - B = Boss screen - C = catch - D = extra balls - F = go to last round (level 33) - L = laser - P = player (extra life) - S = slow - W = break to next level - X = let computer play - 0 = pause - 9 = resume Armour Alley 1.0 ---------------- - All patchs, open the Armor Alley suspended game file with a hex editor such as the Norton Disk Editor # Change the number of helicopters you have - offset 3ECA - 3ECB - change the two bytes to the number of helicopters you want (ie. 0064 = 100 helicopters) # Change the number of funds you have - offset 3ECC - 3ECD - change the two bytes to the number of funds you want (ie. 5000 = 20480 funds) - NOTE: Funds go up as forces go further in the field, if funds go over 7FFF they will become captured; I recommend 5000 as a safe figure (and a lot of funds) # Change the number of machine gun bullets (or those silly non- tracking missiles) you have - offset 3F84 - 3F85 - change the two bytes to the number of bullets you want (ie. FFFF = 65535 bullets) - NOTE: FFFF will show up as -1 on the display in Armor Alley. The bullet count will continue counting -2,-3,-4 until it gets to 7FFF where it will start counting down from there (effectively 65535 bullets) # Change the number of bombs you have - offset 3F86 - 3F87 - change the two bytes to the number of bombs you want (ie. FFFF = 65535 bombs) - NOTE: The rules for bombs are the same as for bullets # Change the number of missiles you have - offset 3F88 - 3F89 - change the two bytes to the number of missiles you want (ie. FFFF = 65535 missiles) - NOTE: The rules for missiles are the same as for bullets # Change the number of men in your helicopter - offset 3F8A - 3F8B - change the two bytes to the number of men you want in your helicopter (ie. FFFF = 65535 men in your helicopter) - NOTE: The rules for men are the same as for bullets - NOTE: When you drop men your funds increase rapidly because you get funds for equipment as it is further out in the field Bane Of The Cosmic Forge v?.? (Apr 24, 1991 version) ----------------------------------------------------- ? When restoring a game, anything is a valid password - CODE 1, offset 86D0 - change 6C to 60 - CODE 1, offset 8702 - change 67 to 60 ? This will remove the "match the codes" box - NOTE: this apparently works fine until you get into combat, then you always miss - CODE 1, offset 83FE - change 0C6D 0001 C268 6606 to 3B7C 0001 C268 4E71 BattleChess 1.0 & 1.01 ---------------------- ? Disable the password dialog - CODE 14, offset 32A0 - change 6600 00FE to 4E71 4E71 - I've had one user report this worked with 1.0, another user said it failed with 1.0; caveats apply, naturally! Brattacas 1.0 ------------- ? The program will never ask for the master disk - search for 2F10 4217 205F 4E90 change to 203C 99C4 5501 4E71 Capitalist Pig 1.0.2 -------------------- ? When password dialog appears, press enter to bypass protection. - CODE 4, offset 1F0E - change 6706 to 6006 ? Enter any number you wish into the password dialog box - CODE 4, offset 1F10 - change 4EAD 013A A9F4 to 4E71 4E71 4E71 ? Remove the password dialog box completely - CODE 4, offset 1D0C to 1F1C inclusive - change all words to 4E71 ? Set initial funds to any desired level - this patch requires experience with a debugger such as Macsbug - break in at the initial setup dialog and set a breakpoint at SetUpDia +200, which is a MOVE.L #$F4240,-13A(A6); the $F4240 is 1,000,000 decimal, which is the normal initial funds - simply change this to any desired value, and resume. Championship Boxing v?.? ------------------------ ? The program will never ask for the master disk - Use a disk editor such as Norton's Disk Editor - search for 660A 3D7C 2708 FF change to 6000 000A 2708 FF - search for 6612 3F3C 2708 change to 6012 3F3C 2708 - search for 660A 303C 2708 change to 600A 303C 2708 - search for 6606 303C 2708 change to 6006 303C 2708 - search for 660E 3F3C 2708 change to 600E 3F3C 2708 - search for 6608 303C 2708 change to 6008 303C 2708 Checkers & Reversi 1.0 ---------------------- ? The program will never ask for the master disk - Use a disk editor such as Norton's Disk Editor - search for 6708 487A 0152 4EBA F988 change to 6008 487A 0152 4EBA F988 - search for 4EBA 08C2 3E1F 4EF9 change to A9F4 08C2 3E1F 4EF9 - search for 4EBA 0BF0 3E1F 4EF9 change to A9F4 08C2 3E1F 4EF9 - search for 4EBA 04D0 3E1F 4EF9 change to a9F4 08C2 3E1F 4EF9 CheckMate v?.? -------------- ? The password dialog will never show up - NOTE: Patch also disables internal viruscheck! - CODE 1, offset 0088 - change xx to 60 - AMPC 42, offset 01D6EA - change xxxx to 6060 - AMPC 42, offset 01D754 - change xxxx to 4E71 ChessMaster 2000 v?.? --------------------- ? The program will not ask for the master disk - Use a disk editor such as Norton's Disk Editor - search for A851 4EBA 30A8 42A7 change to A851 4EBA 30A8 602E - search for 584F 4A40 6724 362E 0008 change to 584F 4A40 4E71 362E 0008 Chuck Yeager's Advanced Flight Trainer 1.0 ------------------------------------------ # allows any answer in manual lookup dialog - CODE 2, offset 4746 - change 662C to 4E71 Chuck Yeager's Air Combat 1.0 ----------------------------- ? Prevents the copy protection dialog from appearing - CODE 9, offset 44C4 - change 4E56 to 4E75 ? Prevents the copy protection dialog from appearing - CODE 2, offset 1C6A - change 4EAD 08FA to 4E71 4E71 ? Prevents the copy protection dialog from appearing - CODE 2, offset 4742 - change B033 to B034 Chuck Yeager's Air Combat 1.0 Demo ---------------------------------- # defeat the two-minute time limit - CODE 4, offset 02A4 (or 02A0) - change 6400 1110 to 4E71 4E71 - CODE 4, offset 145E (or 1458) - change 650C to 600C Civilisation, all versions to 1.1.2 ----------------------------------- ? Bypass the question dialog box - CODE 9, offset 2D4E - change 4EBA 0014 to 4E71 4E71 - CODE 9, offset 2D56 - change 6608 to 6008 ? Bypasses copy protection - CODE 7, offset 410E - change 6624 to 6024 ? Give yourself extra cash - Your available funds are stored in Intel notation (LSB MSB) *around* address 120 in hex format. Note down your current funds, convert it to hex, then reverse the byte-pairs from $xxxx yyyy to $yyyy xxxx. - open the Civ game file with a disk editor and search for the string you have just created ($yyyy xxxx) - replace the found bytes with a new value in the same LSB MSB format - save your work ? Make buying an improvement give you $32,000 - CODE 14, offset 4E48 - change 6E00 B6FA to 363C 7D00 - CODE 14, offset 4E6E - change 9750 to 3083 ? Get $32,000 whenever you sell anything - CODE 14, offset5340 - change 700A C1D0 to 303C 7D00 - CODE 14, offset 5352 - change D150 to 3080 ? Buy anything produced in your city without losing any money - CODE 14, offset 4E00 - change 6E12 to 4E71 - CODE 14, offset 4E48 - change 6E00 B6FA to 4E71 4E71 - CODE 14, offset 4E6E - change 9750 to 4E71 - CODE 14, offset 62F6 - change 9150 to 4E71 ? Stop losing money at each turn due to low taxes - CODE 13, offset 18B8 - change 6E00 0088 to 4E71 4E71 - CODE 13, offset 18DA - change 9150 to 4E71 ? Patch the map display so you can see what's under the black - CODE 3, offset 3B28 - change 6712 to 4E71 ? Prevent Global Warming - CODE 7, offset 5544 - change 6624 to 6024 ? Prevent you losing any offensive battles - CODE 7, offset 03DA - change 672A to 602A - CODE 7, offset 040C - change 662C to 4E71 - CODE 7, offset 0456 - change 6C06 to 4E71 - CODE 7, offset 0590 - change 6E18 to 4E71 ? Prevent loss of troops & settlers from food shortages - side effect of this patch is that your cities don't grow - CODE 14, offset 37E8 - change 6600 0080 to 6000 04AE - CODE 14, offset 06FE - change 6600 to 6000 ? Allow all items to travel on water - CODE 11, offset 2118 - change 6600 to 6000 ? Allow boats to travel on land - CODE 11, offset 271E - change 664A to 604A ? All technology takes one turn - side effect: affects enemy technology as well! - CODE 14, offset 602C - change 6C28 to 4E71 - CODE 14, offset 6046 - change 670E to 4E71 ? Airplanes can't run out of fuel - CODE 11, offset 3F74 - change 6C14 to 6014 ? Allow you to build cities on water - CODE 11, offset 1978 - change 6700 00DE to 6000 0096 ? Allow your troops to attack from water - CODE 11, offset 21FE - change 662A to 602A # If you don't want to try all these hacks, there's a program to do it for you, called "Civ Crack Editor" and available from all good Info-Mac archives & mirrors. Command HQ 1.0 -------------- ? The password dialog will never show up - CODE 7, offset 0F0C - change xxxx xxxx to 4E71 4E71 Creepy Castle 1.0 ----------------- ? The password dialog will never show up - NOTE: Patch also disables internal virus check! - File "Data A", CODE 4, offset 3D4E - change 4E56 to 4E75 - File "Data A", CODE 3, offset 7176 - change 4EBA E582 to 7000 7000 Cribbage 1.0 ------------ ? The program will never ask for the master disk - search for FA75 C74C 51 change to FB74 C74C 51 - search for 6851 8EDF 775C change to 6950 8EDF 775C Crimson Crown v?.? ------------------ ? The program will never ask for the master disk - search for 2F10 4217 205F 4E90 change to 203C 99C4 5501 4E71 Crystal Caliburn 1.0.2 ---------------------- # Bypasses the check to reinstall the game from master disks if copied to another hard drive - CODE 2, offset 3510 - change 6710 to 6010 # Give yourself any number of balls per game - open the 'DIPs' resource with ResEdit - change the two word-values as follows: - $251F $0003 for 3 balls - $2CCD $0005 for 5 balls - $2CAE $0007 for 7 balls - $2CCD $000A for 10 balls - $2CDC $0014 for 20 balls - $2900 $0063 for 99 balls Curse Of The Azure Bonds 1.0 (bw) --------------------------------- ? The password dialog will never show up - CODE 7, offset 6772 - change xxxx to 4E75 Curse Of The Azure Bonds 1.1 (color) ------------------------------------ # The password dialog will never show up - CODE 14, offset 258A - change xxxx to 4E75 CutThroats v?.? --------------- ? The program will never ask for the master disk - search for 6FDA 1006 6706 3B7C change to 6004 1006 6706 3B7C Dark Queen Of Krynn 1.0 ----------------------- ? The password dialog will never show up - NOTE: Patch also disables internal viruscheck! - CODE 11, offset 655A - change xxxx xxxx to 4E71 4E71 - CODE 11, offset 65B4 - change xxxx to 4E71 ? After entering anything as a password three times, the game starts - CODE 15, offset 1DB6 - change 4EBA 5586 to 4E71 4E71 Deliverance 1.0 --------------- ? Infinite lives - CODE 4, offset 2710 - change 53AD FBB2 to 4E71 4E71 ? infinite energy - CODE 4, offset 270A - change 660C to 600C Dragon's Lair 2 --------------- ? Eliminates code box - Use a disk editor such as Norton's Disk Editor - search for 6100 04C2 change to 4E71 4E71 Earl Weaver Baseball 1.5 ------------------------ ? The password dialog will never show up - CODE 1, offset 1C62 - change 598F 3F3C to 6000 00CE Eight Ball Deluxe 1.0.1 ----------------------- # Bypasses the check to reinstall the game from master disks if copied to another hard drive - CODE 2, offset 2EB2 - change 67 to 60 ? To get infinite balls - CODE 5, offset 3EEA - change 661C to 601C ? To set number of balls per game - CODE 5, offset 371E - change 0004 to 00xx where xx = number of balls in hexadecimal Empire Deluxe v?.? ------------------ ? Bypasses initial dialog - CODE 16, offset 58A4 - change 6606 to 6006 Enchanted Scepters 1.0 ---------------------- ? removes copy protection, lets you edit game with World Builder - requires World Builder application - create Empty Game with World Builder - open Enchanted Scepters with ResEdit - copy VERS 0 to a new file called "Original VERS 0" - replace existing VERS 0 resource with VERS 0 from Empty Game - save & close Enchanted Scepters - open Enchanted Scepters with World Builder - in 'Global Code' remove section about "BAD COPY" - save Enchanted Scepters - open Enchanted Scepters with ResEdit again - replace VERS 0 from "Original VERS 0" file - save & close Enchanted Scepters Falcon MC 1.0 ------------- # Makes a good settings file so that you are never asked for the password - Perform the following patch on a COPY of the application - CODE 1, offset 430A - change 6406 to 4E71 - CODE 21, offset 0AA4 - change 4EAD 08BA to 4E71 4E71 - CODE 21, offset 0AAE - change 4EAD 015A A9F4 to 4E71 4E71 4E71 - start up the patched version, then quit - now play with ORIGINAL, unpatched version of game Falcon MC 1.0.1 --------------- ? The program will never ask you the question - CODE 1, offset 3F48 - change 6700 to 6000 ? Makes a good settings file so that you are never asked for the password - Perform the following patch on a COPY of the application - CODE 1, offset 041A4 - change 6406 to 4E71 - CODE 21, offset 09DE - change 4EAD 08BA to 4E71 4E71 - CODE 21, offset 09E8 - change 4EAD 015A A9F4 to 4E71 4E71 4E71 - start up the patched version, then quit - now play with ORIGINAL, unpatched version of game Falcon MC 1.1 ------------- # The program will never ask you the question - CODE 1, offset 3F48 - change 6700 to 6000 F/A-18 Hornet 1.0 to v?.? ------------------------- ? To remove both serial number and password check. - CODE 4, offset 08DA - change 7000 1014 to 7001 6046 - CODE 4, offset 0944 - change 7000 1013 1239 to 7001 6000 00AC F/A-18 Hornet 1.1.2 to 1.1.3b1 ------------------------------ ? To remove both serial number and password check. - CODE 4, offset 08E8 - change 6704 7000 to 4E71 7001 F/A-18 HORNET 1.0.1 ------------------- # Registration info is kept in DATA resource 128 # To remove both serial number and password check. - CODE 4, offset 08EF - change 7000 1014 to 7001 6046 - CODE 4, offset 0958 - change 7000 1013 1239 to 7001 6000 00AC F/A-18 Hornet 1.1.1 ------------------- ? Let you have any weapon in any mission (except network missions) - CODE 6, offset 0A0E - change 670C to 4E71 FlyingNightmares 1.0 Demo ------------------------- ? Removes the time limit on Flying Nightmares Demo - Code 15, offset 0EB4 - change 6F08 to 6008 ? Removes the annoying demo message - Code 6, offset 146E - change 4EBA F5EA to 4E71 4E71 Ferrari Grand Prix 1.27 ----------------------- ? The program will never ask for the master disk - use a disk editor such as Norton's Disk Editor - search for 0280 1234 FFFF 48E7 7FFE 41FA change to 4240 21FC D9CD B903 0A80 4E75 .