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The FAQ for civilization is very PC-biased. This page is an effort to provide Macintosh users with useful information about Civilization and related games on the Mac.
Civ Related Software & Files
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Civilization II is shipping and working great! I must have for any gamer. If you're looking to use PC-mods with the Mac version, check out these instructions from one of programmers who worked on the game.
A demo version has been posted to the MacSoft site in both PowerPC and 68K versions.
The other big news is that MacSoft has the rights to redistribute the original version of Civilization for the Mac. Right now they are working on a few bug fixes (including the one that requires the CivHack Patch), and will hopefully have it on store shelves in a few months. It should be priced under $20.
All this news comes from a pretty high up source at MacSoft who I spoke with at MacWorld. He also told me that our letter writing campaign to Microprose is really what made the difference in getting Civ II on the Mac. He said Microprose was totally neutral about it, but the large quantity of mail they received convinced them that there was indeed a strong market for the game. Way to go 'netters!!!
For more info on Civ II, be sure to check out Romulo Romero's Civv II for the Mac page.
How do you get a copy? Wait a month or so and you should be able to get it from MacSoft. Make sure to purchase it from a Mac-friendly retailer. My source told me that Circuit City has a problem with giving shelf-space to Mac games, so don't buy from them. Also, MacWarehouse is the only major mail order shop that won't work out a fair deal for game distribution. So I'd switch ordering to the others folks like MacMall, MacConnection, MacZone, and Cyberian Outpost.
Missing a file? Don't ask me to send you a copy. Wait a month and you'll be able to buy a new copy for a few bucks. And please buy it! Right now the Mac games market is in a questionable state because of the negative press about Apple. Go to your local retailer and buy both Civ and Civ II. The more copies sold means more games will be offered at local retailers, and the more games that will be produced.
I attended a conference at MacWorld on game development. Both the developers on the panel said that no one is making Mac-only games right now because of the uncertain market. We've really got to start buying more Mac-only or Mac-first games to show that there is still a huge market for them, no matter what the press might say about Apple.
System 7.5.2 and later have some problems running Civilization. Mainly, the game crashes. This is because of a error Apple introduced in the system software and has yet to fix (as of 7.5.5). However, Mike Byrne of Solar Systems Ltd. has created a FAT version of Gavriel State's an extension that fixes this bug and will let Civ run on newer versions of system software.
If you're having problems running Civ, here are some other things to try:
Preferred Size. Increase this value by a few
thousand (if you have the RAM).CivNet is a Windows product, but it can be played on the Mac. I personally have a 6100 DOS compatible running Windows 95 that I use to play them. You can pick up a DOS card for a 61xx series PowerMac or Performa for $150 at MacMall. Yes it means going over to the dark side, but I'm willing to do it for Civ.
The other solution is SoftWindows from Insignia, or Virtual PC from Connectix. You'll need version 3.0 or later. This will cost around $300, and it is incredibly slow on a 66 MHz PPC 601. When I played the computer version of Avalon Hill's Civilization under SoftWindows, I'd find myself running to the store, watching a sitcom, cleaning the house, etc. while waiting for the computer to make its turn.
DOS cards also exist for other NuBUS and PCI Macintoshes, but are more expensive. Prices start at around $600, and you'll defiantly want to up the RAM to 16 MB.
This is all the Mac-specific information I know of related to Civilization. If you know of anything else, please let me know so I can add it to this page.