The following version information was compiled with the help of MicroProse:
v1: The original game.
v2: This version attempted---and failed---to fix the Advisory Bug. It did fix the Score Bug, and removed the Shift-56 Cheat.
v3: Once again tried to fix the Advisory Bug, and failed again. Added some new pictures. Added "very unhappy people." Removed free barracks. No longer able to disband a population-1 city at Chieftain level by buying a settler. Transports no longer made people unhappy under a Democracy or Republic. Overall, the game became harder for veteran players. This version is harder to play than previous versions, mainly for people playing Despotic Conquest.
v4: No changes; just converted for HD disks.
v5: The most recent failed attempt to repair the Advisory Bug. Note: There is no other difference between v3 and v5.
If you leave the "Advisors" option on, then if the Domestic or Military advisors can't think of anything to suggest, the program dies. This will happen if your city has pretty much everything it needs or could build. ---Adam Ginsberg
Bob O'Bob points out that every time he looks at Civilization Score that he gets scrambled oceans, or extra land at the North Pole, and that if he tries to move there, the screen goes crazy. As a result, he's learned not to look at the Civilization Score anymore, because once the screen loops out, the save files become corrupted unrecoverably. He suggests that if you must see your Civilization Score that you do a save first, and a restart afterward.
He also points out that you can see the corruption in the small map: some of the people from the score screen remain on the map, and he believes that this is what screws up the .MAP file. Occasionally, there's lots of new grassland around the North Pole, and even some mystery houses. Finally, he points out that you can go get the 50 coin prizes, if you care to go to the trouble, but that your system may not be as forgiving as his is.
This problem occurs when your population increases over some number of millions, and the full width of the screen is used. They then get written into that portion of the map screen for some oddball reason. There is an advantage or two to gotten from doing this, although the game becomes a pain to play. Some of the grassland created becomes a mystery terrain type, with 112 food production (113 with irrigation, if you ever get that finished, plus 50% with railroads), 105 production (+50% with railroad) and 99 trade (+50% with railroads). It takes forever to build roads/railroads on these squares, and I went back to an old save game where I didn't have this city, as the game developed too many problems to be playable, for me, at the time, although I should be able to have a city size of 1764 (roughly 55 size classes per square, as 2 food is required per size). Note: your pollution would be impossible to deal with even two of these squares being utilized, as each produces 99 resources. ---Ron Bense
You cannot fly all the way around the world. There is a seam that extends from pole to pole. You can spot this seam by looking at the world map and seeing where there is no land in a band from pole to pole. On Earth, if you build a city in Brisbane Aust, you see a funny land type on the right side of the city display. Anyway, if you try and fly a plane across this seam, it goes on a psycho goto away from the seam. ---Matt Malone
I found yet another bug in Civilization: when I captured Babylon, the Babylonian capital, I got the message: "Due to the fall of their capital, the Babylonian Empire splits in a civil war. The country divides into loyal (Babylonian) and rebel (American) factions." (or a message like that, you get the picture...) Unfortunately, Babylon was the only city they had left, and the game locked... (I suppose the computer can't divide 0 by 2). ---Boudewijn
Here it is, version 2.1 of my Civilization Map Editor! Due to version 1.0 having some bugs and because this week my time is very limited, I want to ask you to test it a little bit. When you try it, please send me a short mail stating whether or not it works (like: 'civ version 1: it runs' or 'version 5: nothing happens' or gladly something more detailed). How to start it? First you have to change the following bytes in your civ.exe file e.g. by using a file editor (don't forget to make a security copy of your file before you do it): version 1 + 2(?): E9 54 00 B8 32 00 -> E9 54 00 CD F1 90 version 3 + 4: 02 75 53 B8 32 00 -> 02 75 53 CD F1 90 version 5: E9 59 00 B8 32 00 -> E9 59 00 CD F1 90 all versions: 3B C1 75 BB B8 01 00 -> CD F2 90 90 90 90 90 (You can get the version number of the civ.exe file by starting it. When you are asked for your graphics and sound in the top window you will find a 474 followed by the version number (e.g. 474.05 for version 5)). After that you only have to start civ_map2.exe before starting civ.exe (you have to make the changes first, because you have to insert an int $F1 and $F2 call into the civ.exe file). While playing you can switch the editor on/off by pressing the print screen key. You get the editor for a map field, when you right click on that field with your mouse. For further informations see the .inf file of version 1. ---Holger Eichmann
ftp.uwp.edu:/pub/games/romulus/misc/civv05.zip.
TO: FTPMAIL@DECWRL.DEC.COM *no subject* ..... body of letter ..... reply you@your.own.address connect ftp.uwp.edu binary uuencode cd /pub/games/romulus/misc get civv05.zip quitYou will then receive a number of mails numbered from 1 to n. All you need to do now is run them through a uudecoder.
For downloading the latest FAQ, you should send a request to my mail server with the following subject:
Civ FAQ pleaseMy address is DJH@WCL.BHAM.AC.UK Do not use the FORM mailer for this! The subject field is important as you will not receive the FAQ without it! Also, remember that the FAQ is large and some gateways object to mail larger than 64K. If you do not receive a FAQ within three days (to cover weekends) then contact me with a different subject.
Simple, really!