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Civilization

GWUGS Civilization Cards


GWUGS Civilization Cards -- updated 12/5/93
 
Ok gamers, here are the GWUGS Civilization(TM) cards. Copyright 1993 
The George Washington University Gamer's Society. Feel free to use 
them all you want, just don't try to make any money off them with out 
our permission.
 
These cards were made to spice the game up, bring in advances from 
the computer game that were not in the board game, and to give us 
cards to buy after we bought all the standard cards. These cards were 
designed to be played with Advanced Civilization using the imperial and 
trade city variants. The will work with out them, but the odds are
you'll never have the points to buy most of them.
 
When using these cards, they don't cause the AST requirements to 
increase. When it says you need cards of every color, it means every 
color that came with the game -- not the new ones introduced below.
 
The New Types of Cards
 
Politics (purple), Trade (pink), Adv. Crafts (brown)
 
The colors were picked because those were the color markers we had 
available. Adv. Crafts are different from Crafts because if they were
all lumped together, the discounts would get too astronomical.
 
The Cards
Name: Ironworking		Type: Adv. Crafts		Cost:240
Discounts: 10 Adv C.		Prereq: Metalworking
Description: Metalworking level 2. You remove tokens last, unless they 
also have ironworking.
 
Name: Galleons			Type: Adv. Crafts		Cost:150
Discounts: 10 Adv. C.
Description: Ships have two options: 1) act normally, 2)carry 7 tokens 3

spaces. Aggravates slave revolt by 5 tokens.
 
Name: Grainary			Type: Adv. Crafts		Cost:140
Discounts: 10 Adv. C.		Prereq:Agriculture, Engineering
Description: reduces effect of famine by 1 for every city on the board
 
Name: Glassblowing		Type: Adv. Crafts		Cost: 90
Discounts: 10 Adv. C, 10 Crafts  
Description: reduces famine by 2 for every wine held in hand and not 
traded in that round (like pottery and grain)
 
Name: Plumbing			Type: Adv. Crafts		Cost:140
Discounts: 10 Adv. C.		Prereq: engineering
Description: city defense increased by 1
 
Name: Baths			Type: Adv. Crafts		Cost:200
Discounts: 10 Adv. C.		Prereq: glassblowing, plumbing
Description: Reduce epidemic by 8 units (primary victim) or 4 units 
(secondary victim).
 
Name: Coastal Defense		Type: Adv. Crafts		Cost:140
Discounts: 10 Adv. C.		Prereq: engineering, math, glassblowing
Description: 1  city per turn is either 1)immune to piracy, 2)immune to 
15 attacking tokens from sea (they all die)
 
Name: Art				Type: Arts		Cost:60
Discounts: 10 Arts, 20 propaganda
Description: same as Drama/Poetry and Music
 
Name: Militia			Type: Civics		Cost: 150
Discounts: none			Prereq: military
Description: attacked/attacking units can fight to the death instead of
to population limit.
 
Name: Morality			Type: Civics/Religion	Cost:150
Discounts: none			Prereq:monotheism or theology
Description: counteracts corruption
 
Name: Ethics			Type: Civics/Religion	Cost:280
Discounts: none			Prereq: enlightenment, law
Description: counteracts bribery
 
Name: Pacifism			Type: Civics/Religion	Cost:300
Discounts:none			Prereq: theology, philosophy
Description:1)Counteracts civil war and fanaticism. 2) always remove 
first in a battle. 3) may never move into a area if it will result in 
conflict. 4)prevents military or militia, or if you already have them, 
nullifies all their effects
 
Name:Fanaticism			Type: Religion		Cost: 250
Discounts:none			Prereq: monotheism
Description: can convert one extra area (on top of the one for 
monotheism) per turn. Either area must be bordering one of your areas, 
or have only 1 intervening area. Aggravates civil war (extra 5 units 
from both factions destroyed). Prevents Theology.
 
Name:Nomadicism		Type:Civics/Merchant	Cost:80
Discounts: 10 Merchant, 50 to Bazaar or Caravan
Description: Cities may move. Attack as 4 units, defend as 3. Can only 
trade in one commodity set per turn (2 if you have Bazaar). Prevents 
Law, Architecture and Engineering unless you fall back 1 space on the 
AST and give up the ability to be nomadic.
 
Name:Bazaar			Type:Merchant		Cost:170
Discounts: 10 Merchant		
Description: 1 additional trade card of value 1-4 may be drawn each 
turn. Increases epidemic by 4 units. Nomads may now trade in 2 
commodity sets.
 
Name: Caravan			Type: Merchant		Cost:185
Discounts:10 Merchant		Prereq: Bazaar
Description: Increase the value (by one) of any trade sets of salt,
spices, cloth or resin.
 
Name: Protected Trade Route	Type:Merchant		Cost:180
Discounts: 10 Merchant
Description: 1 open trade per turn with another player who has this 
advance. 2 open trades are allowed if the player has road building.
 
Name: Propaganda		Type:Civics/Politics	Cost:110
Discounts: 10 Politics		Prereq: Literacy
Description: increases effect of treachery by 1 city. Prerequisite to
all politics.
 
Name: Patriotism			Type:Civics/Politics	Cost:115
Discounts: none			Prereq: propaganda
Description: can defend adjacent territories with up to 4 units after 
movement is done but before conflicts are resolved.
 
Name: Merchantry		Type:Politics		Cost:70
Discounts: 10 Politics, 10 Merchant	Prereq: propaganda
Description: can verify 1 trade per turn (i.e. look at the cards you are
being passed and decide if you want to continue with the trade)
 
Name:Corruption		Type: Politics		Cost:135
Discounts: 10 Politics		Prereq: propaganda
Description: can decrease the value of one commodity set turned in (by 
any player) each turn.
 
Name: Diplomacy		Type: Politics		Cost:100
Discounts: 10 Politics		Prereq: propaganda
Description: can view one other person's trade hand at any time, but 
must also show them yours.
 
Name:Bribery			Type:Politics		Cost:280
Discounts:10 Politics		Prereq: propaganda
Descriptions: can select one trade card at random from another player's 
hand once per turn
 
Name: Collusion			Type:Politics		Cost:200
Discounts: 10 Politics		Prereq: propaganda
Description: can use treasury to increase the effect of barbarian hordes

or piracy. Each token will add 1 barbarian (up to 10 additional), or 6 
tokens will add 1 pirate city (up to 2 additional).
 
That's all the cards. There are some others that some newbies have 
made, but I don't think they enhance the game (one of them is ag level 
2, which basically removes the need for conflict in the game).
 
A copy of this description can be found at the GWUGS archive site. 
Telnet to gwis.circ.gwu.edu and login as gopher. The archive is under 
student organizations, sports/rec/hobby.
 
Enjoy.