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GWUGS Civilization Cards
GWUGS Civilization Cards -- updated 12/5/93
Ok gamers, here are the GWUGS Civilization(TM) cards. Copyright 1993
The George Washington University Gamer's Society. Feel free to use
them all you want, just don't try to make any money off them with out
our permission.
These cards were made to spice the game up, bring in advances from
the computer game that were not in the board game, and to give us
cards to buy after we bought all the standard cards. These cards were
designed to be played with Advanced Civilization using the imperial and
trade city variants. The will work with out them, but the odds are
you'll never have the points to buy most of them.
When using these cards, they don't cause the AST requirements to
increase. When it says you need cards of every color, it means every
color that came with the game -- not the new ones introduced below.
The New Types of Cards
Politics (purple), Trade (pink), Adv. Crafts (brown)
The colors were picked because those were the color markers we had
available. Adv. Crafts are different from Crafts because if they were
all lumped together, the discounts would get too astronomical.
The Cards
Name: Ironworking Type: Adv. Crafts Cost:240
Discounts: 10 Adv C. Prereq: Metalworking
Description: Metalworking level 2. You remove tokens last, unless they
also have ironworking.
Name: Galleons Type: Adv. Crafts Cost:150
Discounts: 10 Adv. C.
Description: Ships have two options: 1) act normally, 2)carry 7 tokens 3
spaces. Aggravates slave revolt by 5 tokens.
Name: Grainary Type: Adv. Crafts Cost:140
Discounts: 10 Adv. C. Prereq:Agriculture, Engineering
Description: reduces effect of famine by 1 for every city on the board
Name: Glassblowing Type: Adv. Crafts Cost: 90
Discounts: 10 Adv. C, 10 Crafts
Description: reduces famine by 2 for every wine held in hand and not
traded in that round (like pottery and grain)
Name: Plumbing Type: Adv. Crafts Cost:140
Discounts: 10 Adv. C. Prereq: engineering
Description: city defense increased by 1
Name: Baths Type: Adv. Crafts Cost:200
Discounts: 10 Adv. C. Prereq: glassblowing, plumbing
Description: Reduce epidemic by 8 units (primary victim) or 4 units
(secondary victim).
Name: Coastal Defense Type: Adv. Crafts Cost:140
Discounts: 10 Adv. C. Prereq: engineering, math, glassblowing
Description: 1 city per turn is either 1)immune to piracy, 2)immune to
15 attacking tokens from sea (they all die)
Name: Art Type: Arts Cost:60
Discounts: 10 Arts, 20 propaganda
Description: same as Drama/Poetry and Music
Name: Militia Type: Civics Cost: 150
Discounts: none Prereq: military
Description: attacked/attacking units can fight to the death instead of
to population limit.
Name: Morality Type: Civics/Religion Cost:150
Discounts: none Prereq:monotheism or theology
Description: counteracts corruption
Name: Ethics Type: Civics/Religion Cost:280
Discounts: none Prereq: enlightenment, law
Description: counteracts bribery
Name: Pacifism Type: Civics/Religion Cost:300
Discounts:none Prereq: theology, philosophy
Description:1)Counteracts civil war and fanaticism. 2) always remove
first in a battle. 3) may never move into a area if it will result in
conflict. 4)prevents military or militia, or if you already have them,
nullifies all their effects
Name:Fanaticism Type: Religion Cost: 250
Discounts:none Prereq: monotheism
Description: can convert one extra area (on top of the one for
monotheism) per turn. Either area must be bordering one of your areas,
or have only 1 intervening area. Aggravates civil war (extra 5 units
from both factions destroyed). Prevents Theology.
Name:Nomadicism Type:Civics/Merchant Cost:80
Discounts: 10 Merchant, 50 to Bazaar or Caravan
Description: Cities may move. Attack as 4 units, defend as 3. Can only
trade in one commodity set per turn (2 if you have Bazaar). Prevents
Law, Architecture and Engineering unless you fall back 1 space on the
AST and give up the ability to be nomadic.
Name:Bazaar Type:Merchant Cost:170
Discounts: 10 Merchant
Description: 1 additional trade card of value 1-4 may be drawn each
turn. Increases epidemic by 4 units. Nomads may now trade in 2
commodity sets.
Name: Caravan Type: Merchant Cost:185
Discounts:10 Merchant Prereq: Bazaar
Description: Increase the value (by one) of any trade sets of salt,
spices, cloth or resin.
Name: Protected Trade Route Type:Merchant Cost:180
Discounts: 10 Merchant
Description: 1 open trade per turn with another player who has this
advance. 2 open trades are allowed if the player has road building.
Name: Propaganda Type:Civics/Politics Cost:110
Discounts: 10 Politics Prereq: Literacy
Description: increases effect of treachery by 1 city. Prerequisite to
all politics.
Name: Patriotism Type:Civics/Politics Cost:115
Discounts: none Prereq: propaganda
Description: can defend adjacent territories with up to 4 units after
movement is done but before conflicts are resolved.
Name: Merchantry Type:Politics Cost:70
Discounts: 10 Politics, 10 Merchant Prereq: propaganda
Description: can verify 1 trade per turn (i.e. look at the cards you are
being passed and decide if you want to continue with the trade)
Name:Corruption Type: Politics Cost:135
Discounts: 10 Politics Prereq: propaganda
Description: can decrease the value of one commodity set turned in (by
any player) each turn.
Name: Diplomacy Type: Politics Cost:100
Discounts: 10 Politics Prereq: propaganda
Description: can view one other person's trade hand at any time, but
must also show them yours.
Name:Bribery Type:Politics Cost:280
Discounts:10 Politics Prereq: propaganda
Descriptions: can select one trade card at random from another player's
hand once per turn
Name: Collusion Type:Politics Cost:200
Discounts: 10 Politics Prereq: propaganda
Description: can use treasury to increase the effect of barbarian hordes
or piracy. Each token will add 1 barbarian (up to 10 additional), or 6
tokens will add 1 pirate city (up to 2 additional).
That's all the cards. There are some others that some newbies have
made, but I don't think they enhance the game (one of them is ag level
2, which basically removes the need for conflict in the game).
A copy of this description can be found at the GWUGS archive site.
Telnet to gwis.circ.gwu.edu and login as gopher. The archive is under
student organizations, sports/rec/hobby.
Enjoy.